Cards Album

Silver Cards

Lv 1

All allies’ MAGIC DMG output is raised by 4%.

Lv 2

All allies’ MAGIC DMG output is raised by 6%.

Lv 3

All allies’ MAGIC DMG output is raised by 8%.

Lv 4

All allies’ MAGIC DMG output is raised by 10%.

Lv 5

All allies’ MAGIC DMG output is raised by 12%.

Lv 1

All allies’ ACCURACY is raised by 5 points.

Lv 2

All allies’ ACCURACY is raised by 7.5 points.

Lv 3

All allies’ ACCURACY is raised by 10 points.

Lv 4

All allies’ ACCURACY is raised by 12.5 points.

Lv 5

All allies’ ACCURACY is raised by 15 points.

Lv 1

(Effective in boss fights only) All allies’ DMG intake is lowered by 4%.

Lv 2

(Effective in boss fights only) All allies’ DMG intake is lowered by 6%.

Lv 3

(Effective in boss fights only) All allies’ DMG intake is lowered by 8%.

Lv 4

(Effective in boss fights only) All allies’ DMG intake is lowered by 10%.

Lv 5

(Effective in boss fights only) All allies’ DMG intake is lowered by 12%.

Lv 1

All allies’ CRIT RESIST is raised by 6%.

Lv 2

All allies’ CRIT RESIST is raised by 9%.

Lv 3

All allies’ CRIT RESIST is raised by 12%.

Lv 4

All allies’ CRIT RESIST is raised by 15%.

Lv 5

All allies’ CRIT RESIST is raised by 18%.

Lv 1

All allies’ CRIT RATE is raised by 4%.

Lv 2

All allies’ CRIT RATE is raised by 6%.

Lv 3

All allies’ CRIT RATE is raised by 8%.

Lv 4

All allies’ CRIT RATE is raised by 10%.

Lv 5

All allies’ CRIT RATE is raised by 12%.

Lv 1

All allies’ PHY DMG output is raised by 4%.

Lv 2

All allies’ PHY DMG output is raised by 6%.

Lv 3

All allies’ PHY DMG output is raised by 8%.

Lv 4

All allies’ PHY DMG output is raised by 10%.

Lv 5

All allies’ PHY DMG output is raised by 12%.

Lv 1

(Effective in boss fights only) All allies’ DMG output is raised by 4%.

Lv 2

(Effective in boss fights only) All allies’ DMG output is raised by 6%.

Lv 3

(Effective in boss fights only) All allies’ DMG output is raised by 8%.

Lv 4

(Effective in boss fights only) All allies’ DMG output is raised by 10%.

Lv 5

(Effective in boss fights only) All allies’ DMG output is raised by 12%.

Lv 1

(Effective in PvP fights only) All allies’ DMG output is raised by 4%.

Lv 2

(Effective in PvP fights only) All allies’ DMG output is raised by 6%.

Lv 3

(Effective in PvP fights only) All allies’ DMG output is raised by 8%.

Lv 4

(Effective in PvP fights only) All allies’ DMG output is raised by 10%.

Lv 5

(Effective in PvP fights only) All allies’ DMG output is raised by 12%.

Lv 1

All allies’ LIFE STEAL is raised by 2%.

Lv 2

All allies’ LIFE STEAL is raised by 3%.

Lv 3

All allies’ LIFE STEAL is raised by 4%.

Lv 4

All allies’ LIFE STEAL is raised by 5%.

Lv 5

All allies’ LIFE STEAL is raised by 6%.

Lv 1

All allies’ PHY DMG intake is lowered by 4%.

Lv 2

All allies’ PHY DMG intake is lowered by 6%.

Lv 3

All allies’ PHY DMG intake is lowered by 8%.

Lv 4

All allies’ PHY DMG intake is lowered by 10%.

Lv 5

All allies’ PHY DMG intake is lowered by 12%.

Lv 1

All allies’ DODGE is raised by 5 points.

Lv 2

All allies’ DODGE is raised by 7.5 points.

Lv 3

All allies’ DODGE is raised by 10 points.

Lv 4

All allies’ DODGE is raised by 12.5 points.

Lv 5

All allies’ DODGE is raised by 15 points.

Lv 1

All allies’ MAGIC DMG intake is lowered by 4%.

Lv 2

All allies’ MAGIC DMG intake is lowered by 6%.

Lv 3

All allies’ MAGIC DMG intake is lowered by 8%.

Lv 4

All allies’ MAGIC DMG intake is lowered by 10%.

Lv 5

All allies’ MAGIC DMG intake is lowered by 12%.

Gold Cards

Lv 1

(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 120 points of additional ENERGY.

Lv 2

(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 150 points of additional ENERGY.

Lv 3

(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 180 points of additional ENERGY. In addition, HST is raised by 15 for 5 seconds.

Lv 4

(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 210 points of additional ENERGY. In addition, HST is raised by 15 for 5 seconds.

Lv 5

(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 240 points of additional ENERGY. In addition, HST is raised by 20 for 5 seconds.

Lv 1

All allies’ DEFENSE ENERGY REGEN is raised by 6%.

Lv 2

All allies’ DEFENSE ENERGY REGEN is raised by 7.5%.

Lv 3

All allies’ DEFENSE ENERGY REGEN is raised by 9%. All Fortress allies’ DEFENSE ENERGY REGEN is raised further by 4.5%.

Lv 4

All allies’ DEFENSE ENERGY REGEN is raised by 10.5%. All Fortress allies’ DEFENSE ENERGY REGEN is raised further by 4.5%.

Lv 5

All allies’ DEFENSE ENERGY REGEN is raised by 12%. All Fortress allies’ DEFENSE ENERGY REGEN is raised further by 6%.

Lv 1

(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 12%.

Lv 2

(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 15%.

Lv 3

(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 18%. MAGIC DMG intake is also lowered by 9%.

Lv 4

(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 21%. MAGIC DMG intake is also lowered by 9%.

Lv 5

(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 24%. MAGIC DMG intake is also lowered by 12%.

Lv 1

(Effective in PvP fights only) All allies’ DMG output is raised by 12% within enemy territory.

Lv 2

(Effective in PvP fights only) All allies’ DMG output is raised by 15% within enemy territory.

Lv 3

(Effective in PvP fights only) All allies’ DMG output is raised by 18% within enemy territory. All allies’ DMG output is raised further by 9%.

Lv 4

(Effective in PvP fights only) All allies’ DMG output is raised by 21% within enemy territory. All allies’ DMG output is raised further by 9%.

Lv 5

(Effective in PvP fights only) All allies’ DMG output is raised by 24% within enemy territory. All allies’ DMG output is raised further by 12%.

Lv 1

(Effective in boss fights only) All allies’ DODGE is raised by 16 points.

Lv 2

(Effective in boss fights only) All allies’ DODGE is raised by 20 points.

Lv 3

(Effective in boss fights only) All allies’ DODGE is raised by 24 points. Front row allies’ DODGE is raised further by 12.

Lv 4

(Effective in boss fights only) All allies’ DODGE is raised by 28 points. Front row allies’ DODGE is raised further by 12.

Lv 5

(Effective in boss fights only) All allies’ DODGE is raised by 32 points. Front row allies’ DODGE is raised further by 16.

Lv 1

All allies’ MAGIC DMG intake is lowered by 8%.

Lv 2

All allies’ MAGIC DMG intake is lowered by 10%.

Lv 3

All allies’ MAGIC DMG intake is lowered by 12%. All allied Mages’ MAGIC DMG intake is lowered further by 12%.

Lv 4

All allies’ MAGIC DMG intake is lowered by 14%. All allied Mages’ MAGIC DMG intake is lowered further by 12%.

Lv 5

All allies’ MAGIC DMG intake is lowered by 16%. All allied Mages’ MAGIC DMG intake is lowered further by 16%.

Lv 1

(Effective in boss fights only) All allies’ DMG output is raised by 8%.

Lv 2

(Effective in boss fights only) All allies’ DMG output is raised by 10%.

Lv 3

(Effective in boss fights only) All allies’ DMG output is raised by 12%. Front row allies’ DMG output is raised further by 6%.

Lv 4

(Effective in boss fights only) All allies’ DMG output is raised by 14%. Front row allies’ DMG output is raised further by 6%.

Lv 5

(Effective in boss fights only) All allies’ DMG output is raised by 16%. Front row allies’ DMG output is raised further by 8%.

Lv 1

(Effective in boss fights only) All allies’ CRIT DMG output is raised by 16%.

Lv 2

(Effective in boss fights only) All allies’ CRIT DMG output is raised by 20%.

Lv 3

(Effective in boss fights only) All allies’ CRIT DMG output is raised by 24%. Back row allies’ CRIT DMG output is raised further by 12%.

Lv 4

(Effective in boss fights only) All allies’ CRIT DMG output is raised by 28%. Back row allies’ CRIT DMG output is raised further by 12%.

Lv 5

(Effective in boss fights only) All allies’ CRIT DMG output is raised by 32%. Back row allies’ CRIT DMG output is raised further by 16%.

Lv 1

(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 8% of his/her max HP.

Lv 2

(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 10% of his/her max HP.

Lv 3

(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 12% of his/her max HP. Back row allies acquire additional shield capacity equal to 6% of max HP.

Lv 4

(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 14% of his/her max HP. Back row allies acquire additional shield capacity equal to 6% of max HP.

Lv 5

(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 16% of his/her max HP. Back row allies acquire additional shield capacity equal to 8% of max HP.

Lv 1

All allies’ ACCURACY is raised by 10 points.

Lv 2

All allies’ ACCURACY is raised by 12.5 points.

Lv 3

All allies’ ACCURACY is raised by 15 points. All Fortress allies’ ACCURACY is raised further by 7.5.

Lv 4

All allies’ ACCURACY is raised by 17.5 points. All Fortress allies’ ACCURACY is raised further by 7.5.

Lv 5

All allies’ ACCURACY is raised by 20 points. All Fortress allies’ ACCURACY is raised further by 10.

Lv 1

(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 6%.

Lv 2

(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 7.5%.

Lv 3

(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 9%. In addition, CRIT DMG RESIST is raised by 3%.

Lv 4

(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 10.5%. In addition, CRIT DMG RESIST is raised by 3%.

Lv 5

(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 12%. In addition, CRIT DMG RESIST is raised by 4%.

Lv 1

(Effective in boss fights only) All allies’ CRIT RATE is raised by 12%.

Lv 2

(Effective in boss fights only) All allies’ CRIT RATE is raised by 15%.

Lv 3

(Effective in boss fights only) All allies’ CRIT RATE is raised by 18%. Back row allies’ CRIT RATE is raised further by 9%.

Lv 4

(Effective in boss fights only) All allies’ CRIT RATE is raised by 21%. Back row allies’ CRIT RATE is raised further by 9%.

Lv 5

(Effective in boss fights only) All allies’ CRIT RATE is raised by 24%. Back row allies’ CRIT RATE is raised further by 12%.

Lv 1

(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 8%.

Lv 2

(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 10%.

Lv 3

(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 12%. Front row allies’ ATK is raised further by 6%.

Lv 4

(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 14%. Front row allies’ ATK is raised further by 6%.

Lv 5

(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 16%. Front row allies’ ATK is raised further by 8%.

Lv 1

All allies’ CRIT RESIST is raised by 12%.

Lv 2

All allies’ CRIT RESIST is raised by 15%.

Lv 3

All allies’ CRIT RESIST is raised by 18%. All allied Guards’ CRIT RESIST is raised further by 18%.

Lv 4

All allies’ CRIT RESIST is raised by 21%. All allied Guards’ CRIT RESIST is raised further by 18%.

Lv 5

All allies’ CRIT RESIST is raised by 24%. All allied Guards’ CRIT RESIST is raised further by 24%.

Lv 1

All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 12%.

Lv 2

All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 15%.

Lv 3

All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 18%. The duration of the [bleed] effect applied to enemies increases by 30%.

Lv 4

All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 21%. The duration of the [bleed] effect applied to enemies increases by 30%.

Lv 5

All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 24%. The duration of the [bleed] effect applied to enemies increases by 40%.

Lv 1

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 20%.

Lv 2

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 25%.

Lv 3

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 30%. All other allis’ ATK is also raised by 7.5%.

Lv 4

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 35%. All other allis’ ATK is also raised by 7.5%.

Lv 5

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 40%. All other allis’ ATK is also raised by 10%.

Lv 1

All allies’ ATK and DEF are raised by 4%.

Lv 2

All allies’ ATK and DEF are raised by 5%.

Lv 3

All allies’ ATK and DEF are raised by 6%. All Wild allies’ ATK and DEF are raised further by 3%.

Lv 4

All allies’ ATK and DEF are raised by 7%. All Wild allies’ ATK and DEF are raised further by 3%.

Lv 5

All allies’ ATK and DEF are raised by 8%. All Wild allies’ ATK and DEF are raised further by 4%.

Lv 1

All allies’ DODGE is raised by 10 points.

Lv 2

All allies’ DODGE is raised by 12.5 points.

Lv 3

All allies’ DODGE is raised by 15 points. All allied Hunters’ DODGE is raised further by 15.

Lv 4

All allies’ DODGE is raised by 17.5 points. All allied Hunters’ DODGE is raised further by 15.

Lv 5

All allies’ DODGE is raised by 20 points. All allied Hunters’ DODGE is raised further by 20.

Lv 1

All allies’ PHY DMG output is raised by 8%.

Lv 2

All allies’ PHY DMG output is raised by 10%.

Lv 3

All allies’ PHY DMG output is raised by 12%. All Wild allies’ PHY DMG output is raised further by 6%.

Lv 4

All allies’ PHY DMG output is raised by 14%. All Wild allies’ PHY DMG output is raised further by 6%.

Lv 5

All allies’ PHY DMG output is raised by 16%. All Wild allies’ PHY DMG output is raised further by 8%.

Lv 1

(Effective in boss fights only) All allies’ ATK SPD is raised by 20%.

Lv 2

(Effective in boss fights only) All allies’ ATK SPD is raised by 25%.

Lv 3

(Effective in boss fights only) All allies’ ATK SPD is raised by 30%. Front row allies’ ATK SPD is raised by 15%.

Lv 4

(Effective in boss fights only) All allies’ ATK SPD is raised by 35%. Front row allies’ ATK SPD is raised by 15%.

Lv 5

(Effective in boss fights only) All allies’ ATK SPD is raised by 40%. Front row allies’ ATK SPD is raised by 20%.

Lv 1

All allies’ CRIT RATE is raised by 8%.

Lv 2

All allies’ CRIT RATE is raised by 10%.

Lv 3

All allies’ CRIT RATE is raised by 12%. All Forest allies’ CRIT RATE is raised further by 6%.

Lv 4

All allies’ CRIT RATE is raised by 14%. All Forest allies’ CRIT RATE is raised further by 6%.

Lv 5

All allies’ CRIT RATE is raised by 16%. All Forest allies’ CRIT RATE is raised further by 8%.

Lv 1

(Effective in PvP fights only) All allies block one incoming attack every 10 seconds.

Lv 2

(Effective in PvP fights only) All allies block one incoming attack every 9 seconds.

Lv 3

(Effective in PvP fights only) All allies block one incoming attack every 8 seconds. In addition, the first 2 incoming attacks in the battle are blocked.

Lv 4

(Effective in PvP fights only) All allies block one incoming attack every 7 seconds. In addition, the first 2 incoming attacks in the battle are blocked.

Lv 5

(Effective in PvP fights only) All allies block one incoming attack every 6 seconds. In addition, the first 3 incoming attacks in the battle are blocked.

Lv 1

All allies’ HST is raised by 4%.

Lv 2

All allies’ HST is raised by 5%.

Lv 3

All allies’ HST is raised by 6%. All Forest allies’ HST is raised by 3 points.

Lv 4

All allies’ HST is raised by 7%. All Forest allies’ HST is raised by 3 points.

Lv 5

All allies’ HST is raised by 8%. All Forest allies’ HST is raised by 4 points.

Lv 1

(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 2% HP each second for 5 seconds.

Lv 2

(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 2.5% HP each second for 5 seconds.

Lv 3

(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 3% HP each second for 5 seconds. This effect can be triggered 1 times in addition.

Lv 4

(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 3.5% HP each second for 5 seconds. This effect can be triggered 1 times in addition.

Lv 5

(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 4% HP each second for 5 seconds. This effect can be triggered 2 times in addition.

Lv 1

(Effective in PvP fights only) All allies’ basic attack DMG is raised by 20%.

Lv 2

(Effective in PvP fights only) All allies’ basic attack DMG is raised by 25%.

Lv 3

(Effective in PvP fights only) All allies’ basic attack DMG is raised by 30%. In addition, ATK SPD is raised by 15%.

Lv 4

(Effective in PvP fights only) All allies’ basic attack DMG is raised by 35%. In addition, ATK SPD is raised by 15%.

Lv 5

(Effective in PvP fights only) All allies’ basic attack DMG is raised by 40%. In addition, ATK SPD is raised by 20%.

Lv 1

(Effective in boss fights only) All allies’ DEF is raised by 24%.

Lv 2

(Effective in boss fights only) All allies’ DEF is raised by 30%.

Lv 3

(Effective in boss fights only) All allies’ DEF is raised by 36%. Back row allies’ DEF is raised further by 18%.

Lv 4

(Effective in boss fights only) All allies’ DEF is raised by 42%. Back row allies’ DEF is raised further by 18%.

Lv 5

(Effective in boss fights only) All allies’ DEF is raised by 48%. Back row allies’ DEF is raised further by 24%.

Lv 1

All allies’ DMG intake is lowered by 6%.

Lv 2

All allies’ DMG intake is lowered by 7.5%.

Lv 3

All allies’ DMG intake is lowered by 9%. All allied Priests’ DMG intake is lowered further by 9%.

Lv 4

All allies’ DMG intake is lowered by 10.5%. All allied Priests’ DMG intake is lowered further by 9%.

Lv 5

All allies’ DMG intake is lowered by 12%. All allied Priests’ DMG intake is lowered further by 12%.

Lv 1

There’s a 16% chance allies’ healing spells may double their effect.

Lv 2

There’s a 20% chance allies’ healing spells may double their effect.

Lv 3

There’s a 24% chance allies’ healing spells may double their effect. Effectiveness of healing applied to allies is raised by 12%.

Lv 4

There’s a 28% chance allies’ healing spells may double their effect. Effectiveness of healing applied to allies is raised by 12%.

Lv 5

There’s a 32% chance allies’ healing spells may double their effect. Effectiveness of healing applied to allies is raised by 16%.

Lv 1

(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 6% within enemy territory.

Lv 2

(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 7.5% within enemy territory.

Lv 3

(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 9% within enemy territory. All allies’ LIFE STEAL is raised further by 4.5%.

Lv 4

(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 10.5% within enemy territory. All allies’ LIFE STEAL is raised further by 4.5%.

Lv 5

(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 12% within enemy territory. All allies’ LIFE STEAL is raised further by 6%.

Lv 1

(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 16%.

Lv 2

(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 20%.

Lv 3

(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 24%. In addition, duration of control spells increases by 30%.

Lv 4

(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 28%. In addition, duration of control spells increases by 30%.

Lv 5

(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 32%. In addition, duration of control spells increases by 40%.

Lv 1

(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 4 seconds.

Lv 2

(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 5 seconds.

Lv 3

(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 6 seconds. There’s a 25% chance to [bewitch] one additional enemy.

Lv 4

(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 7 seconds. There’s a 25% chance to [bewitch] one additional enemy.

Lv 5

(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 8 seconds. There’s a 50% chance to [bewitch] one additional enemy.

Lv 1

All allies’ LIFE STEAL is raised by 4%.

Lv 2

All allies’ LIFE STEAL is raised by 5%.

Lv 3

All allies’ LIFE STEAL is raised by 6%. All allied Rogues’ LIFE STEAL is raised further by 6%.

Lv 4

All allies’ LIFE STEAL is raised by 7%. All allied Rogues’ LIFE STEAL is raised further by 6%.

Lv 5

All allies’ LIFE STEAL is raised by 8%. All allied Rogues’ LIFE STEAL is raised further by 8%.

Lv 1

(Effective in boss fights only) All allies periodically gain 24 points then lose 12 points of HST. Each period lasts 4 seconds.

Lv 2

(Effective in boss fights only) All allies periodically gain 27 points then lose 12 points of HST. Each period lasts 4 seconds.

Lv 3

(Effective in boss fights only) All allies periodically gain 30 points then lose 12 points of HST. Each period lasts 4 seconds. Each HST boost last 1 seconds longer.

Lv 4

(Effective in boss fights only) All allies periodically gain 33 points then lose 12 points of HST. Each period lasts 4 seconds. Each HST boost last 1 seconds longer.

Lv 5

(Effective in boss fights only) All allies periodically gain 36 points then lose 12 points of HST. Each period lasts 4 seconds. Each HST boost last 2 seconds longer.

Lv 1

All allies’ MAGIC DMG output is raised by 8%.

Lv 2

All allies’ MAGIC DMG output is raised by 10%.

Lv 3

All allies’ MAGIC DMG output is raised by 12%. All Shadow allies’ MAGIC DMG output is raised further by 6%.

Lv 4

All allies’ MAGIC DMG output is raised by 14%. All Shadow allies’ MAGIC DMG output is raised further by 6%.

Lv 5

All allies’ MAGIC DMG output is raised by 16%. All Shadow allies’ MAGIC DMG output is raised further by 8%.

Lv 1

All allies’ PHY DMG intake is lowered by 8%.

Lv 2

All allies’ PHY DMG intake is lowered by 10%.

Lv 3

All allies’ PHY DMG intake is lowered by 12%. All allied Warriors’ PHY DMG intake is lowered further by 12%.

Lv 4

All allies’ PHY DMG intake is lowered by 14%. All allied Warriors’ PHY DMG intake is lowered further by 12%.

Lv 5

All allies’ PHY DMG intake is lowered by 16%. All allied Warriors’ PHY DMG intake is lowered further by 16%.

Lv 1

All allies’ ATTACK ENERGY REGEN is raised by 6%.

Lv 2

All allies’ ATTACK ENERGY REGEN is raised by 7.5%.

Lv 3

All allies’ ATTACK ENERGY REGEN is raised by 9%. All Shadow allies’ ATTACK ENERGY REGEN is raised further by 4.5%.

Lv 4

All allies’ ATTACK ENERGY REGEN is raised by 10.5%. All Shadow allies’ ATTACK ENERGY REGEN is raised further by 4.5%.

Lv 5

All allies’ ATTACK ENERGY REGEN is raised by 12%. All Shadow allies’ ATTACK ENERGY REGEN is raised further by 6%.

Lv 1

(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 4 seconds.

Lv 2

(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 5 seconds.

Lv 3

(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 6 seconds. There’s a 25% chance to [freeze] the other front row enemy.

Lv 4

(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 7 seconds. There’s a 25% chance to [freeze] the other front row enemy.

Lv 5

(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 8 seconds. There’s a 50% chance to [freeze] the other front row enemy.

Legendary Cards

Lv 1

(Effective in PvP fights only) All allies’ DMG intake is lowered by 12% in allies’ territory.

Lv 2

(Effective in PvP fights only) All allies’ DMG intake is lowered by 15% in allies’ territory.

Lv 3

(Effective in PvP fights only) All allies’ DMG intake is lowered by 18% in allies’ territory. All allies’ DMG intake is lowered further by 9%.

Lv 4

(Effective in PvP fights only) All allies’ DMG intake is lowered by 21% in allies’ territory. All allies’ DMG intake is lowered further by 9%.

Lv 5

(Effective in PvP fights only) All allies’ DMG intake is lowered by 24% in allies’ territory. All allies’ DMG intake is lowered further by 12%.

Lv 1

(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 40% of ATK.

Lv 2

(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 50% of ATK.

Lv 3

(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 60% of ATK. All allied Warriors acquire 60% extra shield capacity.

Lv 4

(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 70% of ATK. All allied Warriors acquire 60% extra shield capacity.

Lv 5

(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 80% of ATK. All allied Warriors acquire 80% extra shield capacity.

Lv 1

When an ally fails to land a critical hit, his/her CRIT RATE is raised by 8%. Landing a critical hit clears this effect.

Lv 2

When an ally fails to land a critical hit, his/her CRIT RATE is raised by 10%. Landing a critical hit clears this effect.

Lv 3

When an ally fails to land a critical hit, his/her CRIT RATE is raised by 12%. Landing a critical hit clears this effect. When an ally lands a CRIT HIT, the hit deals additional MAGIC DMG equal to 15% of ATK. This additional damage is not critical.

Lv 4

When an ally fails to land a critical hit, his/her CRIT RATE is raised by 14%. Landing a critical hit clears this effect. When an ally lands a CRIT HIT, the hit deals additional MAGIC DMG equal to 15% of ATK. This additional damage is not critical.

Lv 5

When an ally fails to land a critical hit, his/her CRIT RATE is raised by 16%. Landing a critical hit clears this effect. When an ally lands a CRIT HIT, the hit deals additional MAGIC DMG equal to 20% of ATK. This additional damage is not critical.

Lv 1

(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 2 seconds.

Lv 2

(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 2.5 seconds.

Lv 3

(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 3 seconds. When a back row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 1.5 seconds.

Lv 4

(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 3.5 seconds. When a back row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 1.5 seconds.

Lv 5

(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 4 seconds. When a back row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 2 seconds.

Lv 1

(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 2 seconds.

Lv 2

(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 2.5 seconds.

Lv 3

(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 3 seconds. When triggered by Priests, this skill takes control of 1 additional enemies.

Lv 4

(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 3.5 seconds. When triggered by Priests, this skill takes control of 1 additional enemies.

Lv 5

(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 4 seconds. When triggered by Priests, this skill takes control of 2 additional enemies.

Lv 1

(Effective in boss fights only) When the battle begins, all allies restore 60 points of ENERGY.

Lv 2

(Effective in boss fights only) When the battle begins, all allies restore 75 points of ENERGY.

Lv 3

(Effective in boss fights only) When the battle begins, all allies restore 90 points of ENERGY. All allied Hunters further restore 90 points of ENERGY.

Lv 4

(Effective in boss fights only) When the battle begins, all allies restore 105 points of ENERGY. All allied Hunters further restore 90 points of ENERGY.

Lv 5

(Effective in boss fights only) When the battle begins, all allies restore 120 points of ENERGY. All allied Hunters further restore 120 points of ENERGY.

Lv 1

When allies are healed beyond full HP, 20% of the overflowing HP is converted into shields.

Lv 2

When allies are healed beyond full HP, 25% of the overflowing HP is converted into shields.

Lv 3

When allies are healed beyond full HP, 30% of the overflowing HP is converted into shields. DMG intake of all allies with shields is lowered by 9%.

Lv 4

When allies are healed beyond full HP, 35% of the overflowing HP is converted into shields. DMG intake of all allies with shields is lowered by 9%.

Lv 5

When allies are healed beyond full HP, 40% of the overflowing HP is converted into shields. DMG intake of all allies with shields is lowered by 12%.

Lv 1

When an ally activates the Ultimate Skill, he/she restores HP equal to 30% of ATK.

Lv 2

When an ally activates the Ultimate Skill, he/she restores HP equal to 37.5% of ATK.

Lv 3

When an ally activates the Ultimate Skill, he/she restores HP equal to 45% of ATK. All allied Mages further restore 45% HP.

Lv 4

When an ally activates the Ultimate Skill, he/she restores HP equal to 52.5% of ATK. All allied Mages further restore 45% HP.

Lv 5

When an ally activates the Ultimate Skill, he/she restores HP equal to 60% of ATK. All allied Mages further restore 60% HP.

Lv 1

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 6%.

Lv 2

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 7.5%.

Lv 3

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 9%. In addition, the hero restores 9% of max HP.

Lv 4

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 10.5%. In addition, the hero restores 9% of max HP.

Lv 5

(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 12%. In addition, the hero restores 12% of max HP.

Lv 1

(Effective in PvP battles only) There’s a 40% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown.

Lv 2

(Effective in PvP battles only) There’s a 50% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown.

Lv 3

(Effective in PvP battles only) There’s a 60% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown. In addition, this skill dissipates 1 more random buffs.

Lv 4

(Effective in PvP battles only) There’s a 70% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown. In addition, this skill dissipates 1 more random buffs.

Lv 5

(Effective in PvP battles only) There’s a 80% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown. In addition, this skill dissipates 2 more random buffs.

Lv 1

All allies’ ATK is raised by 0.8% every 5 seconds.

Lv 2

All allies’ ATK is raised by 1% every 5 seconds.

Lv 3

All allies’ ATK is raised by 1.2% every 5 seconds. In addition, DEF is raised by 1.2%.

Lv 4

All allies’ ATK is raised by 1.4% every 5 seconds. In addition, DEF is raised by 1.2%.

Lv 5

All allies’ ATK is raised by 1.6% every 5 seconds. In addition, DEF is raised by 1.6%.

Lv 1

(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 1 seconds. This effect takes 8 seconds to cooldown.

Lv 2

(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 1.25 seconds. This effect takes 8 seconds to cooldown.

Lv 3

(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 1.5 seconds. This effect takes 8 seconds to cooldown. Duration of COOLDOWN decreases by 1 seconds.

Lv 4

(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 1.75 seconds. This effect takes 8 seconds to cooldown. Duration of COOLDOWN decreases by 1 seconds.

Lv 5

(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 2 seconds. This effect takes 8 seconds to cooldown. Duration of COOLDOWN decreases by 2 seconds.

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