Silver Cards


All allies’ MAGIC DMG output is raised by 4%.
All allies’ MAGIC DMG output is raised by 6%.
All allies’ MAGIC DMG output is raised by 8%.
All allies’ MAGIC DMG output is raised by 10%.
All allies’ MAGIC DMG output is raised by 12%.


All allies’ ACCURACY is raised by 5 points.
All allies’ ACCURACY is raised by 7.5 points.
All allies’ ACCURACY is raised by 10 points.
All allies’ ACCURACY is raised by 12.5 points.
All allies’ ACCURACY is raised by 15 points.


(Effective in boss fights only) All allies’ DMG intake is lowered by 4%.
(Effective in boss fights only) All allies’ DMG intake is lowered by 6%.
(Effective in boss fights only) All allies’ DMG intake is lowered by 8%.
(Effective in boss fights only) All allies’ DMG intake is lowered by 10%.
(Effective in boss fights only) All allies’ DMG intake is lowered by 12%.


All allies’ CRIT RESIST is raised by 6%.
All allies’ CRIT RESIST is raised by 9%.
All allies’ CRIT RESIST is raised by 12%.
All allies’ CRIT RESIST is raised by 15%.
All allies’ CRIT RESIST is raised by 18%.


All allies’ CRIT RATE is raised by 4%.
All allies’ CRIT RATE is raised by 6%.
All allies’ CRIT RATE is raised by 8%.
All allies’ CRIT RATE is raised by 10%.
All allies’ CRIT RATE is raised by 12%.


All allies’ PHY DMG output is raised by 4%.
All allies’ PHY DMG output is raised by 6%.
All allies’ PHY DMG output is raised by 8%.
All allies’ PHY DMG output is raised by 10%.
All allies’ PHY DMG output is raised by 12%.


(Effective in boss fights only) All allies’ DMG output is raised by 4%.
(Effective in boss fights only) All allies’ DMG output is raised by 6%.
(Effective in boss fights only) All allies’ DMG output is raised by 8%.
(Effective in boss fights only) All allies’ DMG output is raised by 10%.
(Effective in boss fights only) All allies’ DMG output is raised by 12%.


(Effective in PvP fights only) All allies’ DMG output is raised by 4%.
(Effective in PvP fights only) All allies’ DMG output is raised by 6%.
(Effective in PvP fights only) All allies’ DMG output is raised by 8%.
(Effective in PvP fights only) All allies’ DMG output is raised by 10%.
(Effective in PvP fights only) All allies’ DMG output is raised by 12%.


All allies’ LIFE STEAL is raised by 2%.
All allies’ LIFE STEAL is raised by 3%.
All allies’ LIFE STEAL is raised by 4%.
All allies’ LIFE STEAL is raised by 5%.
All allies’ LIFE STEAL is raised by 6%.


All allies’ PHY DMG intake is lowered by 4%.
All allies’ PHY DMG intake is lowered by 6%.
All allies’ PHY DMG intake is lowered by 8%.
All allies’ PHY DMG intake is lowered by 10%.
All allies’ PHY DMG intake is lowered by 12%.


All allies’ DODGE is raised by 5 points.
All allies’ DODGE is raised by 7.5 points.
All allies’ DODGE is raised by 10 points.
All allies’ DODGE is raised by 12.5 points.
All allies’ DODGE is raised by 15 points.


All allies’ MAGIC DMG intake is lowered by 4%.
All allies’ MAGIC DMG intake is lowered by 6%.
All allies’ MAGIC DMG intake is lowered by 8%.
All allies’ MAGIC DMG intake is lowered by 10%.
All allies’ MAGIC DMG intake is lowered by 12%.
Gold Cards


(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 120 points of additional ENERGY.
(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 150 points of additional ENERGY.
(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 180 points of additional ENERGY. In addition, HST is raised by 15 for 5 seconds.
(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 210 points of additional ENERGY. In addition, HST is raised by 15 for 5 seconds.
(Effective in PvP fights only) When an ally delivers a killing blow, he/she gains 240 points of additional ENERGY. In addition, HST is raised by 20 for 5 seconds.


All allies’ DEFENSE ENERGY REGEN is raised by 6%.
All allies’ DEFENSE ENERGY REGEN is raised by 7.5%.
All allies’ DEFENSE ENERGY REGEN is raised by 9%. All Fortress allies’ DEFENSE ENERGY REGEN is raised further by 4.5%.
All allies’ DEFENSE ENERGY REGEN is raised by 10.5%. All Fortress allies’ DEFENSE ENERGY REGEN is raised further by 4.5%.
All allies’ DEFENSE ENERGY REGEN is raised by 12%. All Fortress allies’ DEFENSE ENERGY REGEN is raised further by 6%.


(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 12%.
(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 15%.
(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 18%. MAGIC DMG intake is also lowered by 9%.
(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 21%. MAGIC DMG intake is also lowered by 9%.
(Effective in PvP fights only) All allies’ PHYDMG intake is lowered by 24%. MAGIC DMG intake is also lowered by 12%.


(Effective in PvP fights only) All allies’ DMG output is raised by 12% within enemy territory.
(Effective in PvP fights only) All allies’ DMG output is raised by 15% within enemy territory.
(Effective in PvP fights only) All allies’ DMG output is raised by 18% within enemy territory. All allies’ DMG output is raised further by 9%.
(Effective in PvP fights only) All allies’ DMG output is raised by 21% within enemy territory. All allies’ DMG output is raised further by 9%.
(Effective in PvP fights only) All allies’ DMG output is raised by 24% within enemy territory. All allies’ DMG output is raised further by 12%.


(Effective in boss fights only) All allies’ DODGE is raised by 16 points.
(Effective in boss fights only) All allies’ DODGE is raised by 20 points.
(Effective in boss fights only) All allies’ DODGE is raised by 24 points. Front row allies’ DODGE is raised further by 12.
(Effective in boss fights only) All allies’ DODGE is raised by 28 points. Front row allies’ DODGE is raised further by 12.
(Effective in boss fights only) All allies’ DODGE is raised by 32 points. Front row allies’ DODGE is raised further by 16.


All allies’ MAGIC DMG intake is lowered by 8%.
All allies’ MAGIC DMG intake is lowered by 10%.
All allies’ MAGIC DMG intake is lowered by 12%. All allied Mages’ MAGIC DMG intake is lowered further by 12%.
All allies’ MAGIC DMG intake is lowered by 14%. All allied Mages’ MAGIC DMG intake is lowered further by 12%.
All allies’ MAGIC DMG intake is lowered by 16%. All allied Mages’ MAGIC DMG intake is lowered further by 16%.


(Effective in boss fights only) All allies’ DMG output is raised by 8%.
(Effective in boss fights only) All allies’ DMG output is raised by 10%.
(Effective in boss fights only) All allies’ DMG output is raised by 12%. Front row allies’ DMG output is raised further by 6%.
(Effective in boss fights only) All allies’ DMG output is raised by 14%. Front row allies’ DMG output is raised further by 6%.
(Effective in boss fights only) All allies’ DMG output is raised by 16%. Front row allies’ DMG output is raised further by 8%.


(Effective in boss fights only) All allies’ CRIT DMG output is raised by 16%.
(Effective in boss fights only) All allies’ CRIT DMG output is raised by 20%.
(Effective in boss fights only) All allies’ CRIT DMG output is raised by 24%. Back row allies’ CRIT DMG output is raised further by 12%.
(Effective in boss fights only) All allies’ CRIT DMG output is raised by 28%. Back row allies’ CRIT DMG output is raised further by 12%.
(Effective in boss fights only) All allies’ CRIT DMG output is raised by 32%. Back row allies’ CRIT DMG output is raised further by 16%.


(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 8% of his/her max HP.
(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 10% of his/her max HP.
(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 12% of his/her max HP. Back row allies acquire additional shield capacity equal to 6% of max HP.
(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 14% of his/her max HP. Back row allies acquire additional shield capacity equal to 6% of max HP.
(Effective in boss fights only) When the battle begins, each ally acquires a shield whose capacity equals 16% of his/her max HP. Back row allies acquire additional shield capacity equal to 8% of max HP.


All allies’ ACCURACY is raised by 10 points.
All allies’ ACCURACY is raised by 12.5 points.
All allies’ ACCURACY is raised by 15 points. All Fortress allies’ ACCURACY is raised further by 7.5.
All allies’ ACCURACY is raised by 17.5 points. All Fortress allies’ ACCURACY is raised further by 7.5.
All allies’ ACCURACY is raised by 20 points. All Fortress allies’ ACCURACY is raised further by 10.


(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 6%.
(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 7.5%.
(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 9%. In addition, CRIT DMG RESIST is raised by 3%.
(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 10.5%. In addition, CRIT DMG RESIST is raised by 3%.
(Effective in PvP fights only) Each active ally on the battlefield raises all allies’ DEF by 12%. In addition, CRIT DMG RESIST is raised by 4%.


(Effective in boss fights only) All allies’ CRIT RATE is raised by 12%.
(Effective in boss fights only) All allies’ CRIT RATE is raised by 15%.
(Effective in boss fights only) All allies’ CRIT RATE is raised by 18%. Back row allies’ CRIT RATE is raised further by 9%.
(Effective in boss fights only) All allies’ CRIT RATE is raised by 21%. Back row allies’ CRIT RATE is raised further by 9%.
(Effective in boss fights only) All allies’ CRIT RATE is raised by 24%. Back row allies’ CRIT RATE is raised further by 12%.


(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 8%.
(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 10%.
(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 12%. Front row allies’ ATK is raised further by 6%.
(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 14%. Front row allies’ ATK is raised further by 6%.
(Effective in boss fights only) When the battle begins, all allies’ HP is lowered by 10% and ATK raised by 16%. Front row allies’ ATK is raised further by 8%.


All allies’ CRIT RESIST is raised by 12%.
All allies’ CRIT RESIST is raised by 15%.
All allies’ CRIT RESIST is raised by 18%. All allied Guards’ CRIT RESIST is raised further by 18%.
All allies’ CRIT RESIST is raised by 21%. All allied Guards’ CRIT RESIST is raised further by 18%.
All allies’ CRIT RESIST is raised by 24%. All allied Guards’ CRIT RESIST is raised further by 24%.


All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 12%.
All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 15%.
All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 18%. The duration of the [bleed] effect applied to enemies increases by 30%.
All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 21%. The duration of the [bleed] effect applied to enemies increases by 30%.
All allies’ DMG output towards enemies suffering the [bleed] effect is raised by 24%. The duration of the [bleed] effect applied to enemies increases by 40%.


(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 20%.
(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 25%.
(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 30%. All other allis’ ATK is also raised by 7.5%.
(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 35%. All other allis’ ATK is also raised by 7.5%.
(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK is raised by 40%. All other allis’ ATK is also raised by 10%.


All allies’ ATK and DEF are raised by 4%.
All allies’ ATK and DEF are raised by 5%.
All allies’ ATK and DEF are raised by 6%. All Wild allies’ ATK and DEF are raised further by 3%.
All allies’ ATK and DEF are raised by 7%. All Wild allies’ ATK and DEF are raised further by 3%.
All allies’ ATK and DEF are raised by 8%. All Wild allies’ ATK and DEF are raised further by 4%.


All allies’ DODGE is raised by 10 points.
All allies’ DODGE is raised by 12.5 points.
All allies’ DODGE is raised by 15 points. All allied Hunters’ DODGE is raised further by 15.
All allies’ DODGE is raised by 17.5 points. All allied Hunters’ DODGE is raised further by 15.
All allies’ DODGE is raised by 20 points. All allied Hunters’ DODGE is raised further by 20.


All allies’ PHY DMG output is raised by 8%.
All allies’ PHY DMG output is raised by 10%.
All allies’ PHY DMG output is raised by 12%. All Wild allies’ PHY DMG output is raised further by 6%.
All allies’ PHY DMG output is raised by 14%. All Wild allies’ PHY DMG output is raised further by 6%.
All allies’ PHY DMG output is raised by 16%. All Wild allies’ PHY DMG output is raised further by 8%.


(Effective in boss fights only) All allies’ ATK SPD is raised by 20%.
(Effective in boss fights only) All allies’ ATK SPD is raised by 25%.
(Effective in boss fights only) All allies’ ATK SPD is raised by 30%. Front row allies’ ATK SPD is raised by 15%.
(Effective in boss fights only) All allies’ ATK SPD is raised by 35%. Front row allies’ ATK SPD is raised by 15%.
(Effective in boss fights only) All allies’ ATK SPD is raised by 40%. Front row allies’ ATK SPD is raised by 20%.


All allies’ CRIT RATE is raised by 8%.
All allies’ CRIT RATE is raised by 10%.
All allies’ CRIT RATE is raised by 12%. All Forest allies’ CRIT RATE is raised further by 6%.
All allies’ CRIT RATE is raised by 14%. All Forest allies’ CRIT RATE is raised further by 6%.
All allies’ CRIT RATE is raised by 16%. All Forest allies’ CRIT RATE is raised further by 8%.


(Effective in PvP fights only) All allies block one incoming attack every 10 seconds.
(Effective in PvP fights only) All allies block one incoming attack every 9 seconds.
(Effective in PvP fights only) All allies block one incoming attack every 8 seconds. In addition, the first 2 incoming attacks in the battle are blocked.
(Effective in PvP fights only) All allies block one incoming attack every 7 seconds. In addition, the first 2 incoming attacks in the battle are blocked.
(Effective in PvP fights only) All allies block one incoming attack every 6 seconds. In addition, the first 3 incoming attacks in the battle are blocked.


All allies’ HST is raised by 4%.
All allies’ HST is raised by 5%.
All allies’ HST is raised by 6%. All Forest allies’ HST is raised by 3 points.
All allies’ HST is raised by 7%. All Forest allies’ HST is raised by 3 points.
All allies’ HST is raised by 8%. All Forest allies’ HST is raised by 4 points.


(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 2% HP each second for 5 seconds.
(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 2.5% HP each second for 5 seconds.
(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 3% HP each second for 5 seconds. This effect can be triggered 1 times in addition.
(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 3.5% HP each second for 5 seconds. This effect can be triggered 1 times in addition.
(Effective in PvP fights only) When an ally’s HP drops below 50% for the first time, he/she restores 4% HP each second for 5 seconds. This effect can be triggered 2 times in addition.


(Effective in PvP fights only) All allies’ basic attack DMG is raised by 20%.
(Effective in PvP fights only) All allies’ basic attack DMG is raised by 25%.
(Effective in PvP fights only) All allies’ basic attack DMG is raised by 30%. In addition, ATK SPD is raised by 15%.
(Effective in PvP fights only) All allies’ basic attack DMG is raised by 35%. In addition, ATK SPD is raised by 15%.
(Effective in PvP fights only) All allies’ basic attack DMG is raised by 40%. In addition, ATK SPD is raised by 20%.


(Effective in boss fights only) All allies’ DEF is raised by 24%.
(Effective in boss fights only) All allies’ DEF is raised by 30%.
(Effective in boss fights only) All allies’ DEF is raised by 36%. Back row allies’ DEF is raised further by 18%.
(Effective in boss fights only) All allies’ DEF is raised by 42%. Back row allies’ DEF is raised further by 18%.
(Effective in boss fights only) All allies’ DEF is raised by 48%. Back row allies’ DEF is raised further by 24%.


All allies’ DMG intake is lowered by 6%.
All allies’ DMG intake is lowered by 7.5%.
All allies’ DMG intake is lowered by 9%. All allied Priests’ DMG intake is lowered further by 9%.
All allies’ DMG intake is lowered by 10.5%. All allied Priests’ DMG intake is lowered further by 9%.
All allies’ DMG intake is lowered by 12%. All allied Priests’ DMG intake is lowered further by 12%.


There’s a 16% chance allies’ healing spells may double their effect.
There’s a 20% chance allies’ healing spells may double their effect.
There’s a 24% chance allies’ healing spells may double their effect. Effectiveness of healing applied to allies is raised by 12%.
There’s a 28% chance allies’ healing spells may double their effect. Effectiveness of healing applied to allies is raised by 12%.
There’s a 32% chance allies’ healing spells may double their effect. Effectiveness of healing applied to allies is raised by 16%.


(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 6% within enemy territory.
(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 7.5% within enemy territory.
(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 9% within enemy territory. All allies’ LIFE STEAL is raised further by 4.5%.
(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 10.5% within enemy territory. All allies’ LIFE STEAL is raised further by 4.5%.
(Effective in PvP fights only) All allies’ LIFE STEAL is raised by 12% within enemy territory. All allies’ LIFE STEAL is raised further by 6%.


(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 16%.
(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 20%.
(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 24%. In addition, duration of control spells increases by 30%.
(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 28%. In addition, duration of control spells increases by 30%.
(Effective in PvP fights only) All allies’ DMG output towards enemies under control spells is raised by 32%. In addition, duration of control spells increases by 40%.


(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 4 seconds.
(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 5 seconds.
(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 6 seconds. There’s a 25% chance to [bewitch] one additional enemy.
(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 7 seconds. There’s a 25% chance to [bewitch] one additional enemy.
(Effective in PvP fights only) When the battle begins, a random enemy suffers the [bewitch] effect for 8 seconds. There’s a 50% chance to [bewitch] one additional enemy.


All allies’ LIFE STEAL is raised by 4%.
All allies’ LIFE STEAL is raised by 5%.
All allies’ LIFE STEAL is raised by 6%. All allied Rogues’ LIFE STEAL is raised further by 6%.
All allies’ LIFE STEAL is raised by 7%. All allied Rogues’ LIFE STEAL is raised further by 6%.
All allies’ LIFE STEAL is raised by 8%. All allied Rogues’ LIFE STEAL is raised further by 8%.


(Effective in boss fights only) All allies periodically gain 24 points then lose 12 points of HST. Each period lasts 4 seconds.
(Effective in boss fights only) All allies periodically gain 27 points then lose 12 points of HST. Each period lasts 4 seconds.
(Effective in boss fights only) All allies periodically gain 30 points then lose 12 points of HST. Each period lasts 4 seconds. Each HST boost last 1 seconds longer.
(Effective in boss fights only) All allies periodically gain 33 points then lose 12 points of HST. Each period lasts 4 seconds. Each HST boost last 1 seconds longer.
(Effective in boss fights only) All allies periodically gain 36 points then lose 12 points of HST. Each period lasts 4 seconds. Each HST boost last 2 seconds longer.


All allies’ MAGIC DMG output is raised by 8%.
All allies’ MAGIC DMG output is raised by 10%.
All allies’ MAGIC DMG output is raised by 12%. All Shadow allies’ MAGIC DMG output is raised further by 6%.
All allies’ MAGIC DMG output is raised by 14%. All Shadow allies’ MAGIC DMG output is raised further by 6%.
All allies’ MAGIC DMG output is raised by 16%. All Shadow allies’ MAGIC DMG output is raised further by 8%.


All allies’ PHY DMG intake is lowered by 8%.
All allies’ PHY DMG intake is lowered by 10%.
All allies’ PHY DMG intake is lowered by 12%. All allied Warriors’ PHY DMG intake is lowered further by 12%.
All allies’ PHY DMG intake is lowered by 14%. All allied Warriors’ PHY DMG intake is lowered further by 12%.
All allies’ PHY DMG intake is lowered by 16%. All allied Warriors’ PHY DMG intake is lowered further by 16%.


All allies’ ATTACK ENERGY REGEN is raised by 6%.
All allies’ ATTACK ENERGY REGEN is raised by 7.5%.
All allies’ ATTACK ENERGY REGEN is raised by 9%. All Shadow allies’ ATTACK ENERGY REGEN is raised further by 4.5%.
All allies’ ATTACK ENERGY REGEN is raised by 10.5%. All Shadow allies’ ATTACK ENERGY REGEN is raised further by 4.5%.
All allies’ ATTACK ENERGY REGEN is raised by 12%. All Shadow allies’ ATTACK ENERGY REGEN is raised further by 6%.


(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 4 seconds.
(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 5 seconds.
(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 6 seconds. There’s a 25% chance to [freeze] the other front row enemy.
(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 7 seconds. There’s a 25% chance to [freeze] the other front row enemy.
(Effective in PvP fights only) When the battle begins, a random front row enemy suffers the [freeze] effect for 8 seconds. There’s a 50% chance to [freeze] the other front row enemy.
Legendary Cards


(Effective in PvP fights only) All allies’ DMG intake is lowered by 12% in allies’ territory.
(Effective in PvP fights only) All allies’ DMG intake is lowered by 15% in allies’ territory.
(Effective in PvP fights only) All allies’ DMG intake is lowered by 18% in allies’ territory. All allies’ DMG intake is lowered further by 9%.
(Effective in PvP fights only) All allies’ DMG intake is lowered by 21% in allies’ territory. All allies’ DMG intake is lowered further by 9%.
(Effective in PvP fights only) All allies’ DMG intake is lowered by 24% in allies’ territory. All allies’ DMG intake is lowered further by 12%.


(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 40% of ATK.
(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 50% of ATK.
(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 60% of ATK. All allied Warriors acquire 60% extra shield capacity.
(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 70% of ATK. All allied Warriors acquire 60% extra shield capacity.
(Effective in boss fights only) When an ally activates the Ultimate Skill, he/she acquires a shield whose capacity equals 80% of ATK. All allied Warriors acquire 80% extra shield capacity.


When an ally fails to land a critical hit, his/her CRIT RATE is raised by 8%. Landing a critical hit clears this effect.
When an ally fails to land a critical hit, his/her CRIT RATE is raised by 10%. Landing a critical hit clears this effect.
When an ally fails to land a critical hit, his/her CRIT RATE is raised by 12%. Landing a critical hit clears this effect. When an ally lands a CRIT HIT, the hit deals additional MAGIC DMG equal to 15% of ATK. This additional damage is not critical.
When an ally fails to land a critical hit, his/her CRIT RATE is raised by 14%. Landing a critical hit clears this effect. When an ally lands a CRIT HIT, the hit deals additional MAGIC DMG equal to 15% of ATK. This additional damage is not critical.
When an ally fails to land a critical hit, his/her CRIT RATE is raised by 16%. Landing a critical hit clears this effect. When an ally lands a CRIT HIT, the hit deals additional MAGIC DMG equal to 20% of ATK. This additional damage is not critical.


(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 2 seconds.
(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 2.5 seconds.
(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 3 seconds. When a back row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 1.5 seconds.
(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 3.5 seconds. When a back row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 1.5 seconds.
(Effective in boss fights only) When a front row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 4 seconds. When a back row ally receives a killing blow for the first time, he/she receives the [death avoidance] effect for 2 seconds.


(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 2 seconds.
(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 2.5 seconds.
(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 3 seconds. When triggered by Priests, this skill takes control of 1 additional enemies.
(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 3.5 seconds. When triggered by Priests, this skill takes control of 1 additional enemies.
(Effective in PvP fights only) When an ally activates the Ultimate Skill, a random enemy suffers the [entangle] effect for 4 seconds. When triggered by Priests, this skill takes control of 2 additional enemies.


(Effective in boss fights only) When the battle begins, all allies restore 60 points of ENERGY.
(Effective in boss fights only) When the battle begins, all allies restore 75 points of ENERGY.
(Effective in boss fights only) When the battle begins, all allies restore 90 points of ENERGY. All allied Hunters further restore 90 points of ENERGY.
(Effective in boss fights only) When the battle begins, all allies restore 105 points of ENERGY. All allied Hunters further restore 90 points of ENERGY.
(Effective in boss fights only) When the battle begins, all allies restore 120 points of ENERGY. All allied Hunters further restore 120 points of ENERGY.


When allies are healed beyond full HP, 20% of the overflowing HP is converted into shields.
When allies are healed beyond full HP, 25% of the overflowing HP is converted into shields.
When allies are healed beyond full HP, 30% of the overflowing HP is converted into shields. DMG intake of all allies with shields is lowered by 9%.
When allies are healed beyond full HP, 35% of the overflowing HP is converted into shields. DMG intake of all allies with shields is lowered by 9%.
When allies are healed beyond full HP, 40% of the overflowing HP is converted into shields. DMG intake of all allies with shields is lowered by 12%.


When an ally activates the Ultimate Skill, he/she restores HP equal to 30% of ATK.
When an ally activates the Ultimate Skill, he/she restores HP equal to 37.5% of ATK.
When an ally activates the Ultimate Skill, he/she restores HP equal to 45% of ATK. All allied Mages further restore 45% HP.
When an ally activates the Ultimate Skill, he/she restores HP equal to 52.5% of ATK. All allied Mages further restore 45% HP.
When an ally activates the Ultimate Skill, he/she restores HP equal to 60% of ATK. All allied Mages further restore 60% HP.


(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 6%.
(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 7.5%.
(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 9%. In addition, the hero restores 9% of max HP.
(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 10.5%. In addition, the hero restores 9% of max HP.
(Effective in PvP battles only) When an ally delivers a killing blow, his/her ATK and DEF are raised by 12%. In addition, the hero restores 12% of max HP.


(Effective in PvP battles only) There’s a 40% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown.
(Effective in PvP battles only) There’s a 50% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown.
(Effective in PvP battles only) There’s a 60% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown. In addition, this skill dissipates 1 more random buffs.
(Effective in PvP battles only) There’s a 70% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown. In addition, this skill dissipates 1 more random buffs.
(Effective in PvP battles only) There’s a 80% chance an ally’s normal attacks may remove a random buff from the enemy. This effect takes 5 seconds to cooldown. In addition, this skill dissipates 2 more random buffs.


All allies’ ATK is raised by 0.8% every 5 seconds.
All allies’ ATK is raised by 1% every 5 seconds.
All allies’ ATK is raised by 1.2% every 5 seconds. In addition, DEF is raised by 1.2%.
All allies’ ATK is raised by 1.4% every 5 seconds. In addition, DEF is raised by 1.2%.
All allies’ ATK is raised by 1.6% every 5 seconds. In addition, DEF is raised by 1.6%.


(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 1 seconds. This effect takes 8 seconds to cooldown.
(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 1.25 seconds. This effect takes 8 seconds to cooldown.
(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 1.5 seconds. This effect takes 8 seconds to cooldown. Duration of COOLDOWN decreases by 1 seconds.
(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 1.75 seconds. This effect takes 8 seconds to cooldown. Duration of COOLDOWN decreases by 1 seconds.
(Effective in PvP fights only) After an ally activates the Ultimate Skill, all enemies suffer the [silence] effect for 2 seconds. This effect takes 8 seconds to cooldown. Duration of COOLDOWN decreases by 2 seconds.
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