Ranged fighter Zander Magnum Quest, most likely everyone has. And most players at the beginning of their game mistakenly perceive him as a strong character that must be level uped. Unfortunately, this is not true.
His only advantage is the AOE cone damage from the main ability, but it takes a very long time to gain. The damage from poison, when there is a healer in the team, is almost invisible.
In all the content of the game, Zander is weak, so you should not spend coins on it in the shop.
Blade Fan [Lv.3]
Zander unleashes the blades twice, and each time deals 120% ATTACK damage to all enemies in a fan-shaped area in front.
LV2 (101 lvl): The damage dealt increases to 140% ATTACK.
LV3 (201 lvl): The damage dealt increases to 160% ATTACK.
Piercing Dagger [Lv.4]
Zander’s normal attack deals damage to all enemy units in a straight line, the damage dealt decreases by 5% each time it passes through an enemy unit.
LV2 (26 lvl): The damage remains the same after passing through an enemy unit.
LV3 (126 lvl): Normal attack damage increases by 5%.
LV4 (226 lvl): Normal attack damage increases by 10%.
Zander throws out a bottle of poison, which deals 80% ATTACK damage to the target, and inflicts the [poison] effect upon the target as well as its surrounding enemies. The [poison] effect deals 40% ATTACK damage per second for 5s.
LV2 (151 lvl): Initial damage increases to 100% ATTACK damage, the [poison] effect damage increases to 45% ATTACK per second.
LV3 (251 lvl): Initial damage increases to 120% ATTACK damage, the [poison] effect damage increases to 50% ATTACK per second.
Zander gains 40 points of HASTE and the [stealth] effect for 6 seconds. He cannot be locked on but is still affected by area attacks.
LV2 (176 lvl): Zander gains 50 points of HASTE.
LV3 (276 lvl): The duration of the HASTE buff and the [stealth] effect increases to 8 seconds.
Zander is not a meta character as he has average damage. But it can be useful in Wild faction dungeon.
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Zander is a famous goblin from the City of Trassvertian. He’s a gangster that specializes in helping clients deal with shady affairs and business troubles.
APPEARANCE AND CHARACTER
Zander has green skin, as is typical of most goblins. He has a strong build, a hawk nose with a metal ring piercing, and ferocious fangs protruding from his cheeks. He always carries a bag filled with homemade poisons and several throwing knives, knives which he spent years mastering. Though rich, he always dresses in plain clothes, including patched trousers and worn-out boots. His sly and treacherous smile never fails to impress.
Zander is known for his greed and despicable nature. He’s obsessed with the acquisition of wealth, even if no one is sure what he does with his money. He’s always on the winning end of his deals. Even in Trassvertian, a multi-ethnic place, people gnash their teeth in hatred of him. If he wasn’t the only one who could deliver such exceptional black market products, no one would speak to him at all.
Trassvertian is the most prosperous free city in all of Armada. Everyone can find a foothold in this greatly inclusive city, regardless ofrace or power. Zander became so prominent, everyone knew his name after only one year in the city.
Zander makes some of the tasks he takes from clients public. For others, he acts secretly through the black market. Rare stolen materials, enchanted diamonds, and even seized contraband are all traded by dealers through an underground pub in the east part of the city. Anyone who’s bold enough to deal in the black market can earn a fortune, and Zander is certainly bold. A common sight at the underground pub, he usually buys ard sells odd gadgets, always with his face concealed. Whenever he sells something particularly lucrative, he rewards pigging out at a local restaurant.
Zander is not an easy trader to deal with in the black market. In his second year, a buyer felt cheated by him, so the buyer hired thugs to surround Zander in the street. Zander pretended to cry and beg for mercy. The thugs hesitated, and he knocked them down with the speed oflightning. By the time the thugs had a moment to react, throwing knives were already aimed at their throats. That was the first time Zander showed his skills to the public. He moved so quickly, his fighting styles were nearly invisible to the naked eye. Since then, his natural combat abilities have given him a degree of infamy, and no foe has dared to trouble him.
Zander never needed people to like him to get his business done. With such powerful skills and means, Zander could still win over plenty of businesses and clients. He earns enough profit to buy an entire block of houses on the upper-class side, but instead, he chooses to live in a slum. He hasn’t changed his clothes for years, and he never gambles. No one knows where all his money goes.
It’s rumored Zander funds an evil, dark force. As this rumor spread, someone told the city guards to thoroughly investigate him. The accusation was denied by a client of Zander, who said, “This goblin is a lone wolf. He does not serve any man or organization. ” Zander survived the rumor, but what really got him in trouble was the murder case.
One night, Zander got drunk and came into conflict with a bartender and threatened to kill him. Strangely, the bartender died of poison the next day. Even stranger, it wasn’t Zander. He visited the bar soon after only for guards to rush in and shove his head into the soup on the table. A formal trial wasn’t in the cards for this black-market dealer. Zander was delivered to prison and sentenced to death. On the day of execution, guards stepped into Zander’s cell only to find he had vanished overnight.
While this happened, the guards involved in Zander’s arrest were all given a “gift from the goblin. ” They found throwing knives under their pillows. It was Zander’s way of telling them he doesn’t need poison to kill someone.
The murder case forced Zander to flee from Trassvertian. Although he knew he was innocent of this murder, he had no way to prove it.
The latest news says Zander discovered some clues to the identity of the true poisoner.