Rickers

Rickers Guide

Description

Tank Rickers Magnum Quest belongs to the Wild faction. It is considered to be an excellent tank for holding down an enemy with a lot of control. All three of his active abilities can stun opponents.

The hero starts working from the beginning. Works great in PvE content, except for Bosses. The whole advantage of Rickers lies in the large number of stuns that do not work on Bosses.

He has a large amount of base health and protection. Gains full power after level 276.

Sets

Guardian (sun)

Runes

Blue (-DMG, CRIT RES)

RarityLegendary V
FactionWild
TypeStrenght
RoleTank
Role 2Control
Health983K
Attack43K
Defense10K

General mode

BattleA
ArenaA
DungeonsA
TrialA
CampaignA

Guild Bosses

Guild BossC
BillD
GilaD
MonroeD
DerlaD

Demons

ShatrolD
FafnirD
DumtiorA
AshD
Overall
B

Skills

Primal Stampede [Lv.3]

Rickers stomps on the ground, dealing 110% ATTACK damage to all surrounding enemies and inflicting the [stun] effect upon them for 2 seconds.

LV2 (101 lvl): The stomp also reduces the targets’ HASTE by 50 points for 8 seconds.
LV3 (201 lvl): The damage dealt increases to 120% ATTACK, duration of the [stun] effect increases to 3 seconds.

Furious Combo Strike [Lv.4]

Rickers strikes enemies in front of him three times, the first two strikes deal 65% ATTACK damage each, the third strike deals 130% ATTACK damage and inflicts the [stun] effect upon enemies for 1 second.

LV2 (26 lvl): The damage dealt by the first two strikes increases to 70% ATTACK each, and the third 140% ATTACK.
LV3 (126 lvl): Duration of the [stun] effect increases to 1.5 seconds, the third strike also reduces enemies’ HASTE by 25 points for 6 seconds.
LV4 (226 lvl): The damage dealt by the first two strikes increases to 75% ATTACK each, and the third 150% ATTACK.

War Cry [Lv.3]

Rickers’ max HP increases by 20% for 12 seconds. Rickers restores equal HP when the skill is activated and when the skill is active, Rickers’ normal attacks have a 15% chance inflicting the [stun] effect upon the enemies for 0.5 seconds.

LV2 (151 lvl): Additional max HP increases to 30%.
LV3 (251 lvl): The chance of inflicting the [stun] effect increases to 30%.

Tribal Defense [Lv.3]

When Rickers’ HP drops below 70%, he becomes immune to all damage for 2 seconds, after that he gains the [tough skin] effect, which reduces incoming damage by 30% for 10 seconds. This skill can be triggered only once per battle.

LV2 (176 lvl): The [tough skin] effect increases to 60%.
LV3 (276 lvl): When Rickers’ HP drops below 30%, this skill can be triggered one additional time.

Starmap

Introduction

Rickers is one of the strongest tanks in the game. He is able to withstand a large amount of damage.

Several of his skills depend on HP, so you should focus on this attribute when developing a hero’s starmap.

We give universal recommendations on attributes and skills for a hero. For example, if you already have a 50% chance of crit, then you should choose another characteristic in the branch of the Starmap.

Starmap Calculator

Rickers Starmap
Skill 1
Skill 1
HP
Skill 2 (Activate Skill)
Skill 2
Sigil of Wild
The hero gains 6 points of LEECH
Skill 3
skill_3_atk
ATK
skill_3_def
DEF
skill_3_hp
HP
Recommended
Skill 4
skill_4_crit_res
CRIT RES (%)
Recommended
skill_4_cri_dmg_res
CRIT DMG RES (%)
skill_4_phydmg
-PHYDMG TAKEN (%)
Skill 5
skill_5_atk
ATK
skill_5_def
DEF
skill_5_hp
HP
Recommended
Skill 6
skill_6_ddg
DDG
Recommended
skill_6_crit_dmg_res
CRIT DMG RES (%)
skill_6_phydmg_taken
-PHYDMG TAKEN (%)
Skill 7 (Activate Skill)
skill_7_1
Critical Evasion (Recommended)
The hero gains 15 points of DODGE for 8 seconds when HP drops below 50% for the first time.
skill_7_2
Shiny Armor (Recommended)
The hero gains 30% additional DEFENSE at the beginning of the battle and this buff is removed when HP drops below 30%. This skill can be triggered only once per battle.
skill_7_3
Fury of War
Each time the hero launches an attack, the damage output increases by 1% and this effect caps at 10%.
Skill 8
skill_8_atk
ATK (%)
skill_8_def
DEF (%)
skill_8_hp
HP (%)
Recommended
Skill 9
skill_9_ddg
DDG
Recommended
skill_9_magmdg_taken
-MAGDMG TAKEN (%)
skill_9_crit_res
CRIT RES (%)
Skill 10
skill_10_atk
ATK (%)
skill_10_def
DEF (%)
skill_10_hp
HP (%)
Recommended
Skill 11
skill_11_cri_dmg_res
CRIT DMG RES (%)
skill_11_ddg
DDG
Recommended
skill_11_magdmg_taken
-MAGDMG TAKEN (%)
Skill 12
skill_12_atk
ATK (%)
skill_12_def
DEF (%)
skill_12_hp
HP (%)
Recommended
Skill 13 (Activate Skill)
Skill 13
Blessing of Power
The hero generates 1% of MAX HP for 10 seconds when HP drops below 40% for the first time.
Skill 14
skill_14_crit_dmg_res
CRIT DMG RES (%)
skill_14_crit_res
CRIT RES (%)
Recommended
skill_14_magdmg_taken
-MAGDMG TAKEN (%)
Skill 15
skill_15_atk
ATK (%)
skill_15_def
DEF (%)
skill_15_hp
HP (%)
Recommended
Skill 16
skill_16_ddg
DDG
Recommended
skill_16_phydmg_taken
-PHYDMG TAKEN (%)
skill_16_magdmg_taken
-MAGDMG TAKEN (%)
Skill 17
skill_17_crit_res
CRIT RES (%)
Recommended
skill_17_phydmg_taken
-PHYDMG TAKEN (%)
skill_17_ddg
DDG
Skill 18 (Activate Skill)
skill_18_1
Weakening Touch [Ultimate] (Recommended)
Each time the hero is attacked, it lowers the attacker's ATTACK by 2%, this effect caps at 20%.
skill_18_2
Hunter's Delight [Ultimate]
Each time an enemy falls in battle, two random skills of the hero's instantly cool down. This skill can be triggered at most once every 4 seconds.
skill_18_3
Bloodlust [Ultimate]
The hero gains 40 points of LEECH for 8 seconds when HP drops below 50%.

Refresh the page to reset the attributes.

LORE

INTRODUCTION

Rickers was a mercenary active near the edge of the desert. In the gold rush raised by a bounty for liquid gold in the black market, he was hired to accompany a client into the desert and was instructed to touch the liquid gold to take a bottle ofliquid gold from the gold ocean. The client disappeared before theyleft the desert, while Rickers was confined in an ancient underground city because of a curse of the gold ocean.

APPEARANCE AND CHARACTER

Rickers is a dark-skinned barbarian who carries a mace made of goat sculls and an old round shield. Around his waist are the sculls of the enemies he beat. The blue paint in his naked chest is a symbol of victory in barbarian culture. Rickers is not a curious person. For his clients, he is a reliable partner who stays consistent with his goal.

HISTORY

Legend has it that deep in the desert of Armuda, there is an ocean where flows the liquid gold. Anyone who finds the gold ocean will have the access to immeasurable fortune. For years, countless treasure hunters have gone into the deserts, wishing to find this legendary source of boundless treasure. Some of them perished in the depth of the desert and nobody knows their whereabouts. Some more of them were back with their dream broken. The myth of the gold ocean gradually faded out of people’s mind as a delusion, until a breaking news created a stir in the black market: the gold ocean is truth-anyone who brings back a drop of liquid gold can exchange whatever he wants in the black market.

A new wave of gold rush arose in Armuda. Desperate bandits flocked to the desert, betting their lives on the eternal fortune.

Rickers was living in an oasis near the edge of the desert since a long time ago. He has no interest at all in the gold rush. One day, when he was treating himself to a nice glass of wine in the bar after receiving a commission for a recent business, a strange client came to him. The client wore a full-body veil covering his face and entire body, with only his green eyes revealed. Rickers never trusts in those who look sneaky and intended to refuse the client’s proposal. The strange guy persuaded him at the end with a lucrative reward.

Different from other gold diggers, the customer apparently knew well where they should head to. He always used a star-shaped gadget to confirm their direction. Strangely, Rickers never saw him eat, drink, or sleep. When they walked closely, Rickers could not hear or sense his breathe. His client seemed rather content as Rickers didn’t ask anything, despite all these abnormal signs and behaviors.

They walked day and night in the desert. At the beginning, Rickers could still see some desert plants from time to time. The clear, starry night sky had been his biggest comfort after a long day’s walking. As they went deeper, what surrounded them were only the sea of sand and the endless night. Rickers had wondered if there would be the end of the desert, until he finally saw the gold ocean.

To Rikers’s surprise, the vast magnificent gold ocean in the legend was actually a small pond of flowing liquid gold, shimmering with a decent glow like moonlight, mysteriously and dazzling.

The client took out a silver bottle and asked Rickers to take a bottle of gold. The moment Rickers touched the liquid gold in the pond, the ground beneath their feet started to tremble as if there would be a giant monster coming out of ground. Rickers suddenly had a bad feeling. He did as what he was instructed rapidly and left immediately with his customer.

From that day on, he often heard a voice calling on him to go back to the gold ocean.

Before they get out of the desert, the customer gave him a bag of jewels as promised and disappeared silently. Not long after, Rickers noticed the changes in his body. As long as he stepped out of the desert, his flesh and blood would collapse into bones and dust in a second. He had to stay in the desert.

Helplessly, Rickers followed the voice in his head and went back to the gold ocean. This time he saw an ancient city appear in the sea of sand. The city gate was open to him, and through the gate, he saw the residents in chains, branded with the mark of gold digger. After he walked into the city, the gate was closed behind him and the whole city descended again under the ground.

Anyone who ever touches the liquid gold will be confined here by a terrible curse. Rickers is now enslaved to guard the gold ocean, unless he recovers and returns the gold that he took.

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