Osishe

Osishe Guide

Description

The Forest Hero Osishe Magnum Quest is one of the most useful heroes in progress at the moment. She has the strongest control in the game. She takes one of the enemies into a cage that does not allow him to perform actions or receive damage (with the exception of AOE skills). And the ultimate ability lulls and makes all enemies on the battlefield vulnerable for up to 5 seconds.

When focusing damage, she can escape from damage through the teleport, thereby avoiding damage on her own.

Osishe is useful in the arena and useless on bosses, as they cannot be put to sleep.

Sets

Soaring Hippogriff (wing)

Runes

Green (DDG)

RarityLegendary V
FactionForest
TypeAgility
RoleControl
Role 2Buffer
Health741K
Attack58K
Defense8549

General mode

BattleS
ArenaS
DungeonsS
TrialS
CampaignS

Guild Bosses

Guild BossD
BillD
GilaD
MonroeD
DerlaD

Demons

ShatrolD
FafnirD
DumtiorD
AshD
Overall
B

Skills

Tide Chorus [Lv.3]

Osishe uses her singing voice to inflict the [sedate] effect upon all enemies for 4 seconds. Sedated enemies are put to sleep and suffer the [vulnerate] effect which increases the damage they take by 25%.

LV2 (101 lvl): The duration of the [sedate] effect increases to 5 seconds.
LV3 (201 lvl): The [vulnerate] effect increases to 30%.

Tidal March [Lv.4]

Osishe increases HASTE of the ally with the highest ATTACK by 20 points for 5 seconds.

LV2 (26 lvl): The HASTE buff increases to 25 points and the duration increases to 6 seconds.
LV3 (126 lvl): The HASTE buff affects the two allies with the highest ATTACK.
LV4 (226 lvl): The HASTE buff increases to 30 points and the duration increases to 7 seconds.

Variations [Lv.3]

Osishe inflits the [confine] effect upon the enemy unit with the highest ATTACK for 4 seconds. Confined units cannot attack or be attacked.

LV2 (151 lvl): After the [confine] effect is over, the enemy suffers the [weaken] effect, which reduces damage output by 35% for 4 seconds.
LV3 (251 lvl): The duration of the [confine] effect increases to 5 seconds.

Ethereal Lied [Lv.3]

When attacked, Osishe blinks away and leaves a mirage behind. The mirage inflicts the [stun] effect upon all surrounding enemies for 2 seconds. This skill requires 18 seconds to cool down.

LV2 (176 lvl): Everytime Osishe takes damage, the cooldown time reduces by 1 second.
LV3 (276 lvl): When the mirage disappears, Osishe regains 20% of her max HP.

Starmap

Introduction

One of the best control heroes Osyche is present in most of the progress stages in the Magnum Quest.

She has point control and mass control. Therefore, HIT is an important parameter for her.

So, in order to increase her survivability, it is necessary to increase the DDG and HP attributes.

We give universal recommendations on attributes and skills for a hero. For example, if you already have a 50% chance of crit, then you should choose another characteristic in the branch of the Starmap.

Starmap Calculator

Osishe Starmap
Skill 1
skill_1_def
DEF
Skill 2 (Activate Skill)
Skill 2
Sigil of Forest
The hero gains 8 points of DODGE.
Skill 3
skill_3_atk
ATK
skill_3_def
DEF
skill_3_hp
HP
Recommended
Skill 4
skill_4_crit_res
CRIT RES (%)
Recommended
skill_4_cri_dmg_res
CRIT DMG RES (%)
skill_4_phydmg
-PHYDMG TAKEN (%)
Skill 5
skill_5_atk
ATK
skill_5_def
DEF
skill_5_hp
HP
Recommended
Skill 6
skill_6_ddg
DDG
Recommended
skill_6_crit_dmg_res
CRIT DMG RES (%)
skill_6_magdmg_taken
-MAGDMG TAKEN (%)
Skill 7 (Activate Skill)
skill_7_1
Harassing Maneuver
At the beginning of the battle, the first enemy that gets hit loses 30 points of ACCURACY for 8 seconds.
skill_7_2
Sound Preparation (Recommended)
When attacked by enemies of higher levels, the hero's damage intake is lowered by 10%. This effect does not stack up.
skill_7_3
Torrential Attack
Gaining a positive effect raises the hero's HASTE by 7 points for 8 seconds, this skill can be triggered at most once every 6 seconds.
Skill 8
skill_8_atk
ATK (%)
skill_8_def
DEF (%)
skill_8_hp
HP (%)
Recommended
Skill 9
skill_9_crit_dmg_res
CRIT DMG RES (%)
skill_9_magmdg_taken
-MAGDMG TAKEN (%)
skill_9_crit_res
CRIT RES (%)
Recommended
Skill 10
skill_10_atk
ATK (%)
skill_10_def
DEF (%)
skill_10_hp
HP (%)
Recommended
Skill 11
skill_11_cri_res
CRIT RES (%)
skill_11_hit
HIT
Recommended
skill_11_magdmg
+MAGDMG (%)
Skill 12
skill_12_atk
ATK (%)
skill_12_def
DEF (%)
skill_12_hp
HP (%)
Recommended
Skill 13 (Activate Skill)
Skill 13
Blessing of Agility
The hero does an additional 30% ATTACK damage to targets with HP below 40%.
Skill 14
skill_14_crit_dmg_res
CRIT DMG RES (%)
skill_14_ddg
DDG
Recommended
skill_14_phydmg_taken
-PHYDMG TAKEN (%)
Skill 15
skill_15_atk
ATK (%)
skill_15_def
DEF (%)
skill_15_hp
HP (%)
Recommended
Skill 16
skill_16_ddg
DDG
Recommended
skill_16_phydmg_taken
-PHYDMG TAKEN (%)
skill_16_magdmg_taken
-MAGDMG TAKEN (%)
Skill 17
skill_17_crit
CRIT (%)
Recommended
skill_17_crit_dmg
CRIT DMG (%)
skill_17_magdmg
+MAGDMG (%)
Skill 18 (Activate Skill)
skill_18_1
Shiny Armor [Ultimate] (Recommended)
The hero gains 50% additional DEFENSE at the beginning of the battle and this buff is removed when HP drops below 50%. This skill can be triggered only once per battle.
skill_18_2
Weakening Touch [Ultimate] (Recommended)
Each time the hero is attacked, it lowers the attacker's ATTACK by 2%, this effect caps at 20%.
skill_18_3
Enhanced Therapy [Ultimate]
When applying positive effects to an ally, the recipient gains one additional random buff (+30% ATTACK, +30% DEFENSE, +30 points of ACCURACY, +30 points of DODGE), this skill can be triggered at most once every 8 seconds. The same buff can stack up at most 3 times and lasts 8 seconds.

Refresh the page to reset the attributes.

LORE

INTRODUCTION

Osishe is a female naga. She lives deep in the sea alongside hertribal members. The naga are overlords of the underwater world, having been recorded in numerous legends and ballads throughout history. It is said the naga have lived near an undersea temple for generations. It is their inherent duty to protect it, and some naga have even become dedicated guardians. Osishe is one such naga who has sworn her entire life to guarding the temple.

APPEARANCE AND CHARACTER

Osishe’s upper body is that of a beautiful woman with characteristics of aquatic creatures. Her lower half, however, is a scaled, snake-like shape. Her age is far beyond that of the other races on the continent’s surface. She has gained much wisdom in her years. Her protracted mystical existence has provided a wealth ofexperience, but she reveals little about herself and rarelytalks. When she’s not patrolling the temple, she spends most of her time as a guardian looking out at the world across the infinite sea.

HISTORY

To most people on the continent, a naga is just a creature of myth. The race’s history spreads in the form of songs, but hardly anyone considers them more than legends. This is simply because very few on Armuda have ever seen a naga, and the ones who have are rarely believed. Reputable adventurers have searched for their tracks, but the search often leads to nothing. Naga live in an isolated area of the sea, and only  mages of infinite wisdom know of their existence. No one knows exactly how long Osishe has guarded the temple. The naga are unaware of what lies inside it, but they are born with a sense of duty to guard it.

Armuda certainly isn’t lacking adventurers willing to take risks. Many have heard myths of the temple and sought out its treasures, but only a select few have ever found it. The first time adventurers did find the temple was over a thousand years ago. Osishe encountered a team of mages seeking out its supposed treasure. She did not know their language, and she was unfamiliar with their clothing. Osishe attempted to expel the intruders, and they attacked her. Knowing very little about naga, the mages did not expect her to escape the attack so easily. Osishe was offended by their intrusion and started to play her magical harp, which quickly whisked the invaders into a deep sleep as the music poured into their ears.

The mages didn’t die, but they have slept at the bottom of the sea ever since. They never had the opportunity to explore the secrets of the temple or return home to share their stories of the naga. Osishe hoped this was the last she had seen of adventurers, but ever since the mages, only more have seemed to find their way to the temple.

At first, people only appeared every hundred years or so. That eventually turned to every decade. The more adventurers that came, the more prey there was for Osishe. She continually put adventurers to sleep and tethered them around the temple. Some of the more lucky adventurers escaped Osishe’s clutches and spoke of the other sleeping adventurers. They described them as floating like seaweed with their clothes ripped away and their muscles corroded by seawater. When Osishe was bored, she would swim through this special collection of seaweed and count her victims again and again.

Despite the nuisance of the occasional adventurers, the realm of the naga has remained mostly undisturbed – until recently. A mysterious force has swept through their waters. This time, however, the invaders were far from the typical adventurers. The bottom of the sea shook, and magical powers became unbalanced. The temple collapsed into itself, and all of its revealed treasures disappeared. Osishe and the other guardians were filled with intense shame. The temple they had been guarding for generations was gone, and so was their will to keep going.

The naga weren’t able to identify the invaders, but they concluded, by the direction of the mysterious force, that the culprits were somewhere on land. Osishe was still sworn to her duty as a guardian. She volunteered to travel to the land and recover not only their temple’s lost treasures, but her honor as a guardian as well.

1 thought on “Osishe”

  1. Thanks for sharing such a good thinking, paragraph is nice, thats why i have read it fully

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