Fie

Fie Guide

Description

Fie Magnum Quest is one of the strongest heroes of the Forest faction. He is mostly choosible in progress for the sake of the aura of speed. This allows a number of allie heroes to use abilities earlier than usual (for example, Fare’s screed). Also on the demon of power Dumtiore Fie helps to quickly knock down the shield. He has a very high base attack.

In terms of usefulness, the hero can be attributed to the Top shooting range, but he does not hold out due to his dependence on the team.

Stars are needed to be useful besides the aura.

Sets

Ambush (shuriken)

Runes

Red (CRIT DMG, CRIT)

RarityLegendary V
FactionForest
TypeAgility
RoleContinuous Damage
Role 2Buffer
Health617K
Attack63K
Defense8086

General mode

BattleS
ArenaS
DungeonsS
TrialS
CampaignS

Guild Bosses

Guild BossA
BillB
GilaB
MonroeA
DerlaB

Demons

ShatrolA
FafnirA
DumtiorS
AshA
Overall
A

Skills

Gale Strafe [Lv.3]

Fie deals 220% ATTACK damage and inflicts the [repel] effect upon all enemies in front.

LV2: The damage dealt increases to 240% АТТАСК.
LV3: The damage dealt increases to 260% ATTACK.

Wind Guardian [Lv.4]

Everytime Fie commences a normal attack, he gains 2 points of HASTE. This effect can stack up at most 10 times.

LV2: Each stack gains Fie 3 points of HASTE.
LV3: When this effect has stacked up 10 times, Fie gains 30% ATTACK throughout the battle.
LV4: Each stack gains Fie 4 points of HASTE.

Rapid Fire [Lv.3]

Fie attacks the enemy 3 times, each time deals 90% ATTACK damage. The enemycannot restore Energy from this skill.

LV2: The damage dealt increases to 150% ATTACK.
LV3: Enemystruck by Fie’s third attack loses 20% DEFENSE for 6 seconds.

Scurry [Lv.3]

Allies gain 30 points of HASTE for 8 seconds at the beginning of the battle.

LV2: The HASTE buff increases to 45 points.
LV3: This skill also restores 60 points of Energy for all allies.

Starmap

Introduction

Fie can be found at almost all teams in stages of progress in the game. He is one of the most useful support heroes out there.

But if properly developed, he can also become a good damage dealer.

We give universal recommendations on attributes and skills for a hero. For example, if you already have a 50% chance of crit, then you should choose another characteristic in the branch of the Starmap.

Starmap Calculator

Fie Starmap
Skill 1
Skill 1
ATK
Recommended
Skill 2 (Activate Skill)
Skill 2
Sigil of Forest
The hero gains 8 points of DODGE.
Skill 3
skill_3_atk
ATK
Recommended
skill_3_def
DEF
skill_3_hp
HP
Skill 4
skill_4_atk
ATK
skill_4_cri_dmg
CRIT DMG (%)
skill_4_crit
CRIT (%)
Recommended
Skill 5
skill_5_atk
ATK
Recommended
skill_5_def
DEF
skill_5_hp
HP
Skill 6
skill_6_phydmg
+PHYDMG (%)
skill_6_crit_dmg
CRIT DMG (%)
Recommended
skill_6_hit
HIT
Skill 7 (Activate Skill)
skill_7_1
Show of Strength (Recommended)
After activating the Ultimate Skill, the hero's damage output increases by 8% for 10 seconds.
skill_7_2
Swift Victory (Recommended)
The hero gains 20 points of CRITICAL HIT at the beginning of the battle, this buff is removed when HP drops below 50%.
skill_7_3
Long Shot (Recommended)
The farther the target is, the more damage the hero deals to it. This effect caps at 10%.
Skill 8
skill_8_atk
ATK (%)
Recommended
skill_8_def
DEF (%)
skill_8_hp
HP (%)
Skill 9
skill_9_hit
HIT
skill_9_crit
CRIT (%)
Recommended
skill_9_crit_dmg
CRIT DMG (%)
Skill 10
skill_10_atk
ATK (%)
Recommended
skill_10_def
DEF (%)
skill_10_hp
HP (%)
Skill 11
skill_11_hit
HIT
skill_11_crit
CRIT (%)
Recommended
skill_11_crit_dmg
CRIT DMG (%)
Skill 12
skill_12_atk
ATK (%)
Recommended
skill_12_def
DEF (%)
skill_12_hp
HP (%)
Skill 13 (Activate Skill)
Skill 13
Blessing of Agility
The hero does an additional 30% ATTACK damage to targets with HP below 40%.
Skill 14
skill_14_crit
CRIT (%)
skill_14_phydmg
+PHYDMG (%)
skill_14_hst
HST
Recommended
Skill 15
skill_15_atk
ATK (%)
Recommended
skill_15_def
DEF (%)
skill_15_hp
HP (%)
Skill 16
skill_16_hst
HST
Recommended
skill_16_phydmg
+PHYDMG (%)
skill_16_hit
HIT
Skill 17
skill_17_crit
CRIT (%)
Recommended
skill_17_phydmg
+PHYDMG (%)
skill_17_crit_dmg
CRIT DMG (%)
Skill 18 (Activate Skill)
skill_18_1
Fire of Hatred [Ultimate] (Recommended)
The hero's damage output increases by 4% of the target's max HP and this effect caps at 40% of the hero's ATTACK. This skill can be triggered at most once every 0.5 second.
skill_18_2
Enhanced Therapy [Ultimate]
When applying positive effects to an ally, the recipient gains one additional random buff (+30% ATTACK, +30% DEFENSE, +30 points of ACCURACY, +30 points of DODGE), this skill can be triggered at most once every 8 seconds. The same buff can stack up at most 3 times and lasts 8 seconds.
skill_18_3
Big Bully [Ultimate] (Recommended)
The hero does 16% additional damage to targets with HP below 50%.

Refresh the page to reset the attributes.

LORE

INTRODUCTION

Fie is the younger prince of the elf royalty. His half-brother, Fare, is the currently reigning ruler of the elves. Fie’s archery skills are near perfection – he once killed a great enemy of the elves in battle. One day, as he passed the Elven Temple, Fie foresaw the birth of the “Returnee” and spread the prophecy across Armuda.

APPEARANCE AND CHARACTER

While Fie’s father is a high elf, his mother was from a lower class. Fie is tall and handsome Fie’s father is a high elf while his mother was from an exiled lower-class family. Fie is tall and handsome and is often told he bears a striking resemblance to his father. He likes wearing archer clothing and always keeps a quiver under his green cloak. Although he got his looks from his father, he inherited his easygoing personality from his mother; despite the unfair treatment of elves by other groups, Fie has maintained a pure heart.

HISTORY

The extraordinary beauty of elves has tempted the other races to secretly involve in elf trafficking. Elves in Armuda have long been in constant jeopardy of being captured and enslaved. After the majority of the elves retreated to Elves Island, the God of elves stopped responding to their prayers. The life of the remaining elves in Armuda was sinking deep into abyss of suffering.

During that time, Fare (Fie’s elder brother) was too young to help much, even as a prince. Still, Fare made the difficult decision to stay and help the remaining elves rather than return home with his father. Fie has admired his brother from an early age and chose to stay with Fare. This decision was not as simple as the two brothers imagined it would be. The continuous invasion of other races destructively undermined the remaining elves in the Continent. Despite their best efforts, the princes were too young and weak to prevent their fellow elves from being bullied and enslaved.

The shady business of enslaving elves attracted many poachers, as the high profits outweighed any moral concerns. The poacher occupied the last territory of the elves after a sudden assault. The elves were forced to scatter across the Continent, and many lost their homes. In order to protect Fie, Fare stood off against the lead mage of the poachers and was seriously wounded. Fie realized that Fare had been protecting him for his entire life. It was time for him to learn how to protect himself-without his brother’s help.

Many years after the assault, Fie became a skilled archer. He followed his brother back to the overtaken territory to regain their former home and liberate their fellow elves.

On the road, they passed the ruined Elven Temple. The brothers agreed to stop for the night. When sundown came and Fie couldn’t fall asleep, he went for a walk. He unexpectedly found a stream of spring water behind the temple. As the moon cast light on the still water, Fie suddenly saw an incredible vision: A beautiful female elf slowly emerged from the water, glowing with god-like light from her body. In front of her, there stood a statue. Fie watched as the mysterious woman pulled a legendary staff from the statue.

Only by obtaining divine power from the God of Elves can an elf hold such a powerful staff. As the vision faded, Fie understood immediately what it meant.

Fie and Fare eventually won the fierce batto take back their elven home. In the siege of countless powerful enemies, Fie had calmly stepped over their fallen corpses and shot an arrow to kill the lead mage of the poachers. Fie avenged his tribe and his elder brother.

After their habitat was reestablished, Fie began his journey across Armuda to guide displaced elves back home and shared what he foresaw from the spring water that night. Hope spread among the elves along with this prophecy, and Fie’s confidence touched every elf.

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